Atwoli L., Baqui A. H., Benfield T., Bosurgi R., Godlee F., Hancocks S., Horton R. C., Laybourn-Langton L., Monteiro C. A., Norman I., Patrick K., Praities N., Olde Rikkert M. G., Rubin E. J., Sahni P., Smith R. S., Talley N. J., Turale S., & Vázque,z D. (2021). Call for emergency action to limit global temperature increases, restore biodiversity, and protect health. Journal of Medical Ethics, 47(12), 1-1
Buchner, J., & Aretz, D. (2020). Lernen mit immersiver Virtual Reality. Didaktisches Design und Lessons Learned. In K. Rummler, I. Koppel, S. Aßmann, P. Bettinger & K. D. Wolf (Hrsg.), Lernen mit und über Medien in einer digitalen Welt (S. 195-216). Jahrbuch Medienpädagogik (17)
Hartmann, M., Tiede, J., Latoschik, M. E., & Grafe, S. (2024). Development and Exploratory Implementation of a Higher Education Pedagogy Concept for Teaching and Learning with Social VR Focusing on Diversity. In J. Cohen & G. Solano (Hrsg.), Proceedings of Society for Information Technology & Teacher Education International Conference 2024 (S. 146-155). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/224132/
Jiminez, Z. A. (2019). Teaching and Learning Chemistry via Augmented and Immersive Virtual Reality. Technology Integration in Chemistry Education and Research (TICER). American Chemical Society.
Merleau-Ponty, M. (1945/2005). Phenomenology of Perception. Routledge.
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1994) Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum. Telemanipulator and Telepresence Technologies, SPIE, 2351, 282-292. http://dx.doi.org/10.1117/12.197321
Sanchez-Vives, M., & Slater, M. (2005). From Presence Towards Consciousness. Nature Re-views Neuroscience, 6, 332-339.
Skarbez, R., Smith, M., & Whitton, M.C. (2021). Revisiting Milgram and Kishino's Reality-Virtuality Continuum. Front. Virtual Real. 2:647997. doi: 10.3389/frvir.2021.647997
Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE). Speculations on the role of presence in virtual environments, Presence: Teleop. Virtual En-viron. 6, 603-616.
Tulodziecki, G., Herzig, B., Blömeke, S. (2017). Gestaltung von Unterricht. Klinkhardt
Tzanavari, A., & Tsapatsoulis, N. (2010). Affective, interactive, and cognitive methods for e-learning design: Creating an optimal education experience. Information Science Reference. https://doi.org/10.4018/978-1-60566-940-3